The Portfolio of William Keeping
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Level & Enviroment Design – Counter-Strike: GO Hammer Source Engine


Creative Fields
3D - Design, Environment Design, Game Design, Level Design



Using the Valve Hammer Editor, I designed two Counter Strike multiplayer maps and populated them using standard Hammer assets. I aimed to create dynamic maps that mixed real world features with elements of fantasy.

bridge-outBomb-ACT-Spawn-out CT-side-tunnel Bomb-B-outBomb-B-InCS-GO_FINAL_SKETCH_2

Another map based on a abandoned water treatment plant.

Water_Works01 Water_Works08 Water_Works04 Water_Works03 Water_Works02 Water_Works05



 

     

RELATED PROJECTS


Modular Level Design – Bethesda Creation Kit
Mecha Team – Unity 3D : Mobile App Game
Rhythm Roll – Unity 3D





Copyright © 2014, William Keeping
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  • Game & Media Design
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